![Wtf? :wtf:](./images/smilies/icon_wtf.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
Or perhaps figure out a way to launch telephone poles with a ships anchor attached as a broadhead??
![Wtf? :wtf:](./images/smilies/icon_wtf.gif)
![Doh! :eusa-doh:](./images/smilies/eusa/doh.gif)
Fact..... This is a Native American natural point. I found this in Coryell County Texas. Commanche country. Pay attention to what it weighs!!
YES...that is 14 Grams. Not Grains. That's roughly 216 grains. Anybody make a 216 grain broadhead???
![Think :eusa-think:](./images/smilies/eusa/think.gif)
This is a size comparison.....
Yet this primitive piece of equipment killed Elk, Buffalo, Deer and MEN quite handedly shot at speeds of less than 100-130 fps depending on shaft material. My first vertical bow shot arrows at a mind boggling 170fsp!!!
Figure a 216 grain point shot at 150 fps...
Okay Engineers, what is the KE on that?? According to an energy calculator, it's 10.78 KE.
![Shocked :shock:](./images/smilies/icon_eek.gif)
![Wtf? :wtf:](./images/smilies/icon_wtf.gif)
Once more using an Arrow Kinetic Energy Calculator using my current setup pf 355 fps witha 100g broadhead I get 27.96 KE
(Numbers calculated by using the KE calculator located on "Western Whitetails" homepage).
I'm damn sure no rocket scientist!!
![Laughing :lol:](./images/smilies/icon_lol.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
If old school technologies (Native American) were quite proficient in killing all sizes of game with a rating of 10.78 KE, then pray tell, why do I need better, faster, slicker, deeper penetrating, more accurate arrow set up? Is it because I'm a worse hunter? Or a lousy shot and I need all the help I can get?
Perplexed in Texas!!!
![Doh! :eusa-doh:](./images/smilies/eusa/doh.gif)
Maybe I'll just go back to killing everything witha 7mm STW!!!
![Laughing :lol:](./images/smilies/icon_lol.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
BTW....I ain't picking on anyone!!
![Naughty :eusa-naughty:](./images/smilies/eusa/naughty.gif)